Dread'Starr: Bring Page to Top
Silver-clear gem with sharp edges. This gem is carefully set into an amulet and worn to aid any wearer to take less
damage in combat (if it can be mounted into a protective amulet correctly). It also aids the wearer in dealing out more
damage.
The DreadStarr must be worn for its power to work. It does not need to be worn against the skin, but must be safely
encased within an amulet and placed so that it hangs upon the chest.
Its sharp edges will bite into armor and flesh if not set into a master crafted amulet. If it is not master crafted into an
amulet, it will not shield the wearer from its sharp edges, and damage will occur as follows: 1-D20 each time the
wearer is struck in the area where the DreadStarr rests (the chest).
%Roll: Added physical damage and damage-reduction:
01-60: + 1-D4 added to all physical attacks / -1 damage taken from physical attacks.
Value: 40,000 white-gold
61-85: + 1-D6 added to all physical attacks / -2 damage taken from physical attacks.
Value: 60,000 white-gold
86-00: + 1-D8 added to all physical attacks / -3 damage taken from physical attacks.
Value: 80,000 white-gold
Special notes:
When the wearer of the DreadStarr rolls an attack of 99-00 (sudden-death), roll one more D-10. If a 9 or a 0 is rolled, this will indicate an annihilation-strike. If this happens, whether or not your foe avoids this strike, the DreadStarr will be consumed. See: “Annihilation-strike” in the A section of the Basic Rules Book.